Water Cooler Games points us towards a study done by the Missouri School of Journalism that shows advergaming to have a positive affect on brand opinions. This makes a lot of sense if you subscribe to Raph's theory that games are essentially teaching mechanisms. I think that work like this shows that there is incredible value in understanding why we game ... Here's hoping we see a continued emphasis on research like this.
From their incredibly academic mouths:
Our
results provide further evidence that the transfer of positive affect
elicited by entertaining media content to the sponsoring brand likely
involves a mental process that could improve brand attitudes. According
to an associated network view of human memory, advergame features that
increase the mental connection between game content and the sponsoring
brand also should increase the ease of positive affect transfer, leading
to a stronger relationship between attitudes toward the game and brand
attitudes. Our finding that increasing the thematic connection between
an advergame and the sponsoring brand makes attitude toward the game
a stronger predictor of attitude toward the brand is consistent with
a theoretical explanation of this phenomenon based on affect transfer.
The
immersive and interactive nature of the advergame might distinguish
it from other advertising platforms such as product placement, which
in turn could facilitate stronger affect transfer in advergames than
in product placements. However, it remains unclear how the relevant/irrelevant
distinction might differ between these two context. Researchers also
have suggested that these features may weaken memory for in-game advertising
by increasing demand for cognitive resources (Yang et al. 2006). These
distinguishing features of an advergame provide a unique opportunity
for researchers to study nuances in the relationship between ad attitudes
and brand attitudes, as well as memory for advertising messages.
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