Slashdot is reporting that Atari has begun suing video game publications that have started publishing reviews for their upcoming release, Alone in the Dark. They are claiming that anyone who has reviewed the game has pirated copies of it since it has not yet been made available to the media for review. Not only has Atari filed suit, but they have pulled all advertising from the sites as well.
The situation gets a little more interesting though when looking at the reviews themselves. They aren’t good, and gamers have noticed that there might be a correlation.
This isn’t the first time that bad reviews have sparked controversy in gaming journalism. Just last year, it was rumored that Jeff Gerstmann, an editor at Gamespot, was fired after penning a bad review of Kane and Lynch. An anonymous insider suggested that the firing was motivated by pressure from the game’s publisher, and Gamespot advertiser, Eidos.
I think this is troubling as it proves the line between editorial independence and advertorial bias is under assault, if its not dotted already. Who knows how prevalent this is in other specialty mediums. But I think it also shows that in the high-stakes world of gaming, companies have become so tied up in creating blockbusters that they will stop at nothing to make sure they succeed. They have too. Very often, all their eggs are placed into the same basket. But the problem is that instead of making sure the basket is allowed time to be lovingly crafted, they are very quickly machined, with little regard for craftsmanship or quality control (from the business folk, not the actual production team ... so I’ve been led to believe).
The videogame industry is at the forefront of the future of marketing. If the positive reviews aren’t there, you’re not going to change (many) people’s minds with a slick campaign. Marketing can only help reinforce the decision to purchase. The power is firmly in the court of the reviewer.
The problem with this ‘future of marketing’ as it relates to videogame sites is that they are heavily dependent on advertising revenue from game publishers, seemingly making them more susceptible to being strong-armed into favorable reviews by game publishers with everything riding on their next game.
Priorities have a funny way of changing when one’s livelihood is threatened.
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